Daytime Minutes Game

Weird Little Games

Odd Candy is Cardner & Alex Babakitis.

We like playing, talking about, and experimenting with tabletop games. Our goal with Odd Candy is to make games that we want to play: funny, weird, silly, thinky games that aren’t for everyone but might be for you!

Now Available

👁️

Now Available 👁️

These games are available to ship now.

Numberwang± Numberwang±
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Numberwang±
$25.00

a trick-taking game by Cardner and Alex Babakitis

Numberwang is a deceptively simple trick-taking game with shared incentive bidding.

Before each hand, look at every player’s cards and bid how many tricks you expect them to take. Score points for bids that you hit exactly, and score bonus points if you can force other players to miss their bids. Everyone’s seen your cards, so trip them up with counterintuitive bids and surprising plays.

This new edition has updated rules and variants for 3, 4, or 5 players. Try it out with printable scoresheets!

Let’s play Numberwang!

45-60 minutes

3, 4, or 5 players

Ages 10+

Numberwang is a deceptively simple trick-taking game with shared incentive bidding.

Before each hand, look at every player’s cards and bid how many tricks you expect them to take. Score points for bids that you hit exactly, and score bonus points if you can force other players to miss their bids. Everyone’s seen your cards, so trip them up with counterintuitive bids and surprising plays.

This new edition has updated rules and variants for 3, 4, or 5 players. Try it out with printable scoresheets!

Let’s play Numberwang!

⏱️ 45-60 minutes

👥 3, 4, or 5 players

ESP or Experiment in Supersensory Perspicacity ESP or Experiment in Supersensory Perspicacity
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ESP or Experiment in Supersensory Perspicacity
$20.00

a trick-taking aptitude test by Cardner and Alex Babakitis

In the 1930s, Duke University scientists Karl Zener, PhD, and J.B. Rhine, PhD, conducted a series of experiments to test subjects for extrasensory perception, also known as ESP. One of their most famous experiments involved a deck of cards designed by Zener: Rhine held up a card with the back facing the test subject and asked them to intuit the symbol on the face of the card.

This Experiment in Supersensory Perspicacity expands upon Zener and Rhine’s work. Instead of presenting individual cards, this clairvoyance aptitude test is enacted through a trick-taking game.

30 minutes

3-4 players

Ages 10+

In the 1930s, Duke University scientists Karl Zener, PhD, and J.B. Rhine, PhD, conducted a series of experiments to test subjects for extrasensory perception, also known as ESP. One of their most famous experiments involved a deck of cards designed by Zener: Rhine held up a card with the back facing the test subject and asked them to intuit the symbol on the face of the card.

This Experiment in Supersensory Perspicacity expands upon Zener and Rhine’s work. Instead of presenting individual cards, this clairvoyance aptitude test is enacted through a trick-taking game.

⏱️ 30 minutes

👥 3-4 players

Daytime Minutes Daytime Minutes
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Daytime Minutes
$16.00

a trick-taking game by Cardner and Alex Babakitis

Daytime Minutes is a cutthroat trick-taking game about using your cell phone plan efficiently.

It’s 2003, and everyone seems to have a cell phone these days. You paid for those minutes, so you want to use them up. But getting stuck on a call and going over your limit is catastrophic. Luckily, evenings and weekends are FREE!

30-45 minutes

3-5 players

Ages 12+

Daytime Minutes is a cutthroat trick-taking game about using your cell phone plan efficiently.

It’s 2003, and everyone seems to have a cell phone these days. You paid for those minutes, so you want to use them up. But getting stuck on a call and going over your limit is catastrophic. Luckily, evenings and weekends are FREE!

⏱️ 30-45 minutes

👥 3-5 players

Print and Play

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Print and Play 🍬

These games are available as a digital download, to print and play!

18CTN (Print and Play)
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18CTN (Print and Play)
$7.00

Digital files to print your own copy of the expansion/extension for popular game by Cardner and Alex Babakitis

In 18CTN, 3-5 tycoons compete to earn money and build the best stock portfolio by investing in and operating companies that develop and exploit a fictional island.

18CTN is an expansion/extension for a popular game. It adds an 18xx style stock & investment system, featuring the 4 player colors as major companies. It also adds a commodity value system that interacts with the 5th major company (robber) and the private companies (ports).

18CTN (Print and Play) includes: rules zine, stock certificates, company charters, stock market and commodity value boards, tokens to mark stock value and turn phases, tokens to track commodity value, and a priority deal marker. Files provided in both US Letter and A4 formats.

A copy of the popular game and a set of poker chips (or paper money) are also needed to play.

90-150 minutes

3-5 players

Ages 14+

Compete to earn money and build the best stock portfolio by investing in and operating companies that develop and exploit a fictional island.

18CTN is an expansion/extension for a popular game. It adds an 18xx style stock & investment system, featuring the 4 player colors as major companies. It also adds a commodity value system that interacts with the 5th major company (robber) and the private companies (ports).

18CTN includes files to print: a rules zine, stock certificates, company charters, stock market and commodity value boards, stock value and turn phase markers, tokens to track commodity value, priority deal marker, and a label to update your popular game box

A copy of the popular game and a set of poker chips (or paper money) are needed to play.

⏱️ 90-150 minutes

👥 3-5 players

Out of Print

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Out of Print 👻

These games are currently out of print. That may change in future!

Hot Dog Hot Dog
Sold out
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Hot Dog
$20.00

a trick-taking game by Cardner and Alex Babakitis

Hot Dog is sold out!

We don’t currently have plans to reprint Hot Dog, but that may change. Join our mailing list to receive updates!

I brought a pack of 6 hot dogs to the cookout, but my partner brought a 12-pack of buns! No one wants to eat this pile of empty buns…

In Hot Dog, each card in the deck has two different values: the dog value and the bun value. Work with your partner to take tricks with both dogs and buns to fill your plate and score the most points. But your partner changes with every deal, and you may find yourself in a free-for-all!

30-45 minutes

4 players

Ages 10+

I brought a pack of 6 hot dogs to the cookout, but my partner brought a 12-pack of buns! No one wants to eat this pile of empty buns…

In Hot Dog, each card in the deck has two different values: the dog value and the bun value. Work with your partner to take tricks with both dogs and buns to fill your plate and score the most points. But your partner changes with every deal, and you may find yourself in a free-for-all!

⏱️ 30-45 minutes

👥 4 players